I would appreciate a brief lesson on pointer calculation from a
binary perspective (geared towards SNES roms rather than another
kind if it helps). I know what pointers are; I just don't
understand what this feature of Thingy DOES exactly and how I can
implement a similar feature.
I'd like to implement more tile formats and dimensions in Infontile but I need more
documentation on how they are stored. If you have documentation or
knowledge about these formats and are willing to help in
this area I would appreciate it.
I'd like some information about converting between standard hex
addresses and various types of rom addresses
If anyone has info about SNES rom expansion and header editing, I
would gladly accept information about that as well.