MTE (Multiple Tile Encoding)
Certain platforms, after encoding the alphabet, numbers, and
punctuation as single tiles, use what is left of their 255
possible character table entries as DTE (Dual Tile Encoding) and
MTE (Multiple Tile Encoding) values.
In the case of MTE this means that some of the remaining hex
values are assigned common "multiple-tiles". This can
mean that one byte can represent an entire word or that two or
more bytes together can represent an entire word (multi-byte
values).
Example:
In Final Fantasy 2 (US) the following hex values are SOME of the
multiple-tiles (in this case, multi-byte values) representing
common names.
HEX TILE
... ...
04 00 Cecil
04 01 Kain
04 02 Rydia
04 03 Tellah
... ...
If MTE and multi-byte values are used extensively, it makes
determining the encoding table very difficult because guesses
would have to be made about how they are used.