Can you help?


If there are experts out there who can give me information about the following topics in a format that I can understand it would be much appreciated. I will use any information about these topics to add features to Translhextion. If you are such an expert, please contact me. (Contacting the Author)

I would appreciate a brief lesson on pointer calculation from a binary perspective (geared towards SNES roms rather than another kind if it helps). I know what pointers are; I just don't understand what this feature of Thingy DOES exactly and how I can implement a similar feature.


Pointer calculations
in addition to script insertions, you can insert updated pointer tables as
well. first, make your insert bookmark and have that all set up. Next, you
need to add another line in your table file that looks like this:

&CE804h-200h

Thingy includes support for two types of pointers: standard pointers and
relative pointers.

For standard pointers:
The first address is the beginning location of your table file. The second
address is the size of the header (For NES games this is 10h, for SNES games this is 200h.)

For relative pointers:
Same as standard pointers except make the header size 0.
I'd like to implement more tile formats and dimensions in Infontile but I need more documentation on how they are stored.  If you have documentation or knowledge about these formats and are willing to help in this area I would appreciate it.

I'd like some information about converting between standard hex addresses and various types of rom addresses

If anyone has info about SNES rom expansion and header editing, I would gladly accept information about that as well.